![]() I hope you do! But the fiction does you no good if you don’t like the rest. ![]() I am sure the fiction is fun and great – but I don’t really have interest in it. That is, unfortunately, not the dealio in Shadowrun: Anarchy. Unreliable narrators having interactions between bits of important information just really felt like the game to me. I like fiction within RPGs – specifically, if you look back to like, Shadowun 3e where the interactions between The Smiling Bandit and Harlequin were interspersed in the rules and flavor text, that kind of thing I like. The fiction… let me explain here that I don’t like fiction on RPGs, for the most part. The art fits just fine! The graphics we’ll get to. Shadowrun: Anarchy on first glance is a true family member to 5e, having beautiful art, lots of graphics, and fiction first. I’ve GM’d and played, and I’ve worked on some tabletop games which you can read about here on my work page. Maybe longer? I bounced blog names a couple times. I’ve played indie and story games since around 2011, and I’ve been writing on Thoughty about games, doing interviews, and occasionally writing reviews for like, 4 years I think. I’ve been playing tabletop RPGs since I was 15, text-based since 11, and my first TTRPG that I recall playing was Shadowrun. I have only played Shadowrun 3e, and only built characters for 3e and 5e. I intend to eventually read the Seattle background but I have set it aside for this review to get the things out that people will see first and most often. I haven’t yet played the game for logistics reasons, so this is purely a review of the mechanics, art, and characters. I won’t be commenting very much on the fiction in the book because I don’t typically read it and I’d rather focus on the game, but I will be looking at flavor text in character descriptions and so on.
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